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# banks # pubs # transits # lairs # rp-only locations | | Malaise and 87th Move Here
| Move Here
| Nickel and 87th Move Here
| Move Here
| The Sun [you] | Move Here
| Malaise and 88th Move Here
| Move Here
| Nickel and 88th Move Here
| Wedged in between two alleyways of Ravenblack city, one can dimly see a doorway, barely distinguishable to a human. From the tavern's door, you can see a path that leads to a villiage on the outskirts of the city. As you enter the door you are greeted by Mark, the doorman, who will relieve you of any weapons you may have as well as your coat (they will be returned upon your leave or if absolutely necessary, such as in battle, however fighting in the Tavern is usually discouraged). The tavern from inside looks like something from the colonial times, made of wooden logs and having a number of wooden tables and benches scattered around the room. On the left side a ways in lies a bar, well furnished with all sorts of drinks being served by Sebastian, the bartender, although occassionally Sabia herself will step behind the counter to serve some very odd mixtures of her own. The ingredients for these as well as some food is kept in the kitchen. A swinging door next to the bar leads to a foyer right before the actual kitchen entrance. In the foyer is a small stand, a simple hand written book entitled 'Sun Clan Recipes' on top of it and a pen lying nearby, where people can write down various recipes they may have. There is also a small saucer of milk in the corner of the room for Dogg, Basil's kitten.
Against the back wall of the tavern is a raised platform, where musicians, Parelle, and anyone else who wishes to can play songs for the Clan's entertainment. In front of this is a large area for dancing, which has been known to be frequented by (among other things) gypsies and belly dancers. To the right is a wooden staircase, which leads to the second floor of the tavern and contains Parelle and Sabia's private quarters as well as a number of guest rooms. There are very few windows, two across the top of the entrance (high up), a very small panel on either wall (too small for anything save something bat sized to fit through), and two large ones at the back of the tavern. The second story contains no windows, to give the residing vampires plenty of darkness. At the very back of the tavern, on the far left on the bottom floor, is a door that leads to an outside enclosure.
Outside of the tavern, you get a nice view of the moon, as well as the forest, which serves as a barrier/fence. On one side is a beautiful garden, containing lilies, wildflowers, and carnations. A gazebo stands in the center of it, vines entangling the white pillars. On the other side of the enclosure is a small meadow-like pond, with water lilies, fish, and a few frogs swimming in its waters. An old park bench is situated near the water, so that young lovers may watch their reflections as they gaze into the pond, arms and lips interlocked.
(The Sun is also known as The Midnight Sun and is 'property' of The Sun Clan.) |
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